Network Units

Network unit
Networking is a way to decentralize multi-user games and give developers a simple way to integrate multi-user functions. We will use the Ethereal blockade function and smart contracts to create a platform that lets hardware owners (service providers) share unused bandwidth and processor resources with developers who typically ask for their own servers. to create a token. Whether That Players can extract chips from the platform by connecting their portfolios to their game accounts to become active clients. Thus, the network block has a unique data mining process in two different but interesting ways to get the token.


Why Multiplayer Gaming?
Games with multiplayer aspect make gamers longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer mode can increase the average game clock played into 7 factors.


Problem
Resources for waste
Much of the processing power and throughput of personal computers and leased servers is not being used in full. Incorrect server plans that require you to subscribe to plans higher than necessary, or the owner of the computer that uses them to work on the Internet, writing individual documents and games from candy is a special example. Multiuser features can be painful and expensive to integrate
Writing your own network code can be complicated and time-consuming. Managing your own server can be just as complicated and expensive. As a game developer, we understand that the more time you have to devote to the creative side of the game, the better.The feelings of the players can be difficult Without the right incentives, players can get bored quickly with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very costly function, because the developer has to fund it.
This is not an honest fight. Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not understand this. Fraud or destruction of dual mechanisms violates all gambling communities. Players become unmotivated, stop consuming content and the full economic potential of a missed game. Big games require a large infrastructure infrastructure Limited to running the game, can turn the game into a setback. Network delays or downtime kill the gaming experience and optimize the effectiveness of resources, which makes game development more expensive. Loss of income and loss of reputation is very significant. Xmas DDOS 2014 Sony's attack is a very famous
example.



Solutions Offered

NETWORK UNITS offers innovative solutions by decentralizing multiplayer games. This will create a platform that can get you token by providing your computing resources. Game developers can decentralize their servers that can be easily done by integrating them with the NETWORKS UNITS platform. It is based on the ability of Ethereal Blockchain and smart contracting ability to offer a comprehensive platform for the gaming community. Their platforms have many benefits from different angles and some of them are mentioned below.


  • Utilization of unused computing resources into Infrastructure controlled by the decentralized Blockchain
  • Multiplayer's cheaper integration capabilities use the platform to be available in the Unity Asset Store
  • Get When You're Playing Games
  • Cross-platform reputation management system built-in
  • A decentralized platform that makes it more secure


NETWORK UNITS builds an efficient platform that not only leverages current resources in a decentralized way but also provides security to game developers and gamers. The use of blockchain technology allows operators to be transparent and reliable.


Network Units can be integrated into Unity for 3D, 2D, VR, Holographic and AR games. It will be easy to configure and simple to integrate with our simple to use, free package which will be available on the Unity asset store. It will also leverage Unity's amazing multi platform capabilities and will be compatible with Android, iOS, Windows, Mac and more.


ICO & Team Information

To develop the best platform, they give everyone the opportunity to be part of it by participating in their ICO. Token Presale currently resides and continues until December 23, 2017. The main ICO will begin on December 23, 2017 and continue until 21 January 2018. One ETH is equivalent to 500 Token NU. 55% of total tokens are available based on public sales. 50% of the funds raised will be used for platform development while the rest will be used for marketing, legal and licensing costs.


Roadmap
Company Milestones

2015
Evil Badger Company Registration
Release of Wood Smash 3D on iOS and Android

2016
Release of El Mirador on iOS and Android with Cardboard VR support
Expansion to Holographic and VR Research & Development for applications, gaming and entertainment
Experimentation of .netcore viability for multiplayer server functionality

Q1
2017
Research into current Hosted Multiplayer Framework Solutions
Research Optimization code for Dark Experiences on VR & Holo

Q3
2017
UDP and RUDP library experimentations
Zombie Mocap Development
Spatial Mapping Implementation for HoloZombies

Q4
2017
Network Units Service Provider Application Proof of Concept Development
Bled of State Political Fighting Game Release to iOS and Android.

Q1
2018
Initial Smart Contract Development for Verification Reputation
Network Units Framework Proof of Concept Demo Release
Acquire more Programmers as Contractors and / or Staff

Q2
2018
UDP and RUDP library conversions to .netcore
Viability Studies of TCP integration
Initial Smart Contract Development for Active Client Verification

Q3
2018
Initial Smart Contract Development for Standing Methods
Initial Release of Service Provider Application

Q4
2018
Release Network Units Unity Asset with initial Real Time Action Networking functionality

Q1
2019
Blockchain Storage and Database viability research
Flagship Title Release

Q2
2019
Full Integration of RUDP and TCP protocols

Q3
2019
Flagship Title Release

Q4
2019
Next Phase Release of Network Units Unity Asset with TCP and or RUDP functionality

Q1
2020
Flagship Title Release

For Official Information:

Site: https://networkunits.io
Whitepaper: https://networkunits.io/dl/network-units-whitepaper-latest-3.pdf
Ann Thread: https://bitcointalk.org/index.php?topic=2313083

Online networking Information:
Twitter: https://twitter.com/network_units
Wire: https://t.me/networkunits
Medium: https://medium.com/@networkunits
Reddit: https://www.reddit.com/r/networkunits/

Author: bakso.super
Profile Link: https://bitcointalk.org/index.php?action=profile;u=1785483
Eth: 0x0A39Baaa338F9F1f5f5b4e52f82095d0dD7c94D8






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