Sgame Pro: The future of the mobile games industry

In the first article, we talked about what Sgame Pro is, found out that the project works in a successful collaboration with the most popular YouTube blogger PewDiePie , and what are the benefits that the platform offers to players, including the ability to earn SGM tokens directly for time spent in games, as well as participating in battles with other players, both casual and friends.

Although Sgame Pro's solution introduces many innovations into the gaming industry for players as its key players, it is also directed at game publishers, infusers and entrepreneurs. Therefore, in this article we will talk about the other features of the platform and the benefits that it will provide to its participants, but first let's talk about another interesting opportunity to earn.

Streaming

Broadcast video games - an integral part of the gaming industry. Streamers are a separate category of players that earns by demonstrating to others how they play video games. Despite the fact that among the platforms for streaming already formed leaders, such as Twitch and YouTube, they are directed exclusively at computer games and competitions. 

In this regard, Sgame Pro created their own solution in the field of broadcasting games, this time mobile, and called it The Live. In principle, the process of streaming itself does not differ from the others, the only difference is that not computer games but mobile games are broadcast, and donations are accepted in the form of SGM tokens.

Thus, players will be able to, firstly, gain their popularity by gathering an audience of fans from the game world, and secondly, to earn not only by spending time on mobile games, but also demonstrating it to other players.

Marketplace

So we got close to the decision aimed at entrepreneurs. Different kinds of companies, both game and non-game industry, but at least in some way related to it, will be able to provide their goods, both real and virtual, on the marketplace, directly built into the Sgame Pro application, and not for local currency, and for crypto currency - SGM tokens. 

That's what we're talking about. The real goods include game consoles, headphones, mice, keyboards and any other real goods that can be used in the gaming industry. To digital goods can be attributed various kinds of subscriptions to applications, sites, including premium. Thus, you can subscribe to Netflix or Spotify using SGM tokens.

The advantage for companies is not only the provision of space for the sale of real and virtual services and goods, but also that such placement of the marketplace is a significant reduction in marketing costs, because the goods in Sgame Pro will be visible to gamers, which are just the main target audience of these companies.

Advantages for publishers

Publishers of mobile games, using the platform Sgame Pro, will receive no less advantages than all its other participants, including players. To the gaming platform, 5 market participants have already joined, including Colin Lane Games AB, Digital Bros, 34BigThings, 505 Games and Kappsule Studios. 

The first thing any publisher is interested in is getting and retaining new customers from among the players, so they need a truly reliable platform that will ensure maximum user engagement, reducing their outflow.

In Sgame Pro for players, all conditions will be created to remove the game or to abandon it was simply impossible, at least, due to the fact that each player receives SGM tokens for the time spent in the game. And given that players are aware that they are paid for the patience of advertising content, publishers of games can be confident that their audience will only grow.

Moreover, most gaming developers provide in their games all sorts of premium services, which are rarely popular due to the fact that players are simply not ready to spend their money (local currency) on mobile games.

But the concept of Sgame Pro is designed in such a way that users get tokens, actually earning the same games. Therefore, the motivation to spend SGM on the same games is much higher than the expenditure of fiat funds. Thanks to this, gaming publishers will be able to earn SGM tokens on purchases of users inside games, outputting tokens via the ERC-20 third-party purse into the local currency.

Influenzers and referral program

Despite the fact that referral programs have become a fairly common way of attracting audiences to platforms, this prevents them from remaining as effective, so it does not depend on the very fact of using or not using referral programs, but on their terms. 

The Sgame Pro referral program is a great way to earn money by inviting new players to join the platform, especially for influencers - agents of influence from popular videologgers, streamers and other users related to the computer and mobile games industry (although this is not necessary).

Such influenzers include PewDiePie, who became the official partner of the Sgame Pro project, and his wife is Marcia Bisognin, who is also a popular video blogger on YouTube. Both of them are officially infwuensers of the Sgame Pro project, which will participate in its partner (referral) program.

Its terms are simple and not very different from the partner programs that carry out other projects and not only, so attracting new players to the platform will be to distribute relevant links with or without accompanying content. Each user following the link, registered on the platform, becomes a referral of the infuser, regardless of whether he remains his subscriber or not.

This is an excellent opportunity to earn both for advanced and well-known, and for novice bloggers and streamers in the gaming industry. Spreading referral links among its subscribers, the influxer actually advertises Sgame Pro, expanding its audience, for which it will be appropriately rewarded.

The invitee receives a portion of SGM tokens for each referral player who spends time on mobile games, which in turn receives a welcome bonus when he joins the platform by invitation.

This concludes our talk about Sgame Pro, but the project still has a lot ahead - at the end of July potential participants of the platform are waiting for the public sale of SGM tokens, and in November this year Sgame Pro will be officially launched.

WebsiteANNWhitepaperTwitterFacebookTelegramReddit ★  

bakso.super
Profil link : https://bitcointalk.org/index.php?action=profile;u=1785483
ETH: 0x0A39Baaa338F9F1f5f5b4e52f82095d0dD7c94D8

Kommentare